Shinobi Story
shinobistory.comAt the start of August 2026, Shinobi Story returned. I have assembled a small team, and we are rebuilding it in Unreal Engine as a standalone ninja MMORPG.
If you grew up watching Naruto in the early 2000s, this is a game you've always dreamed of playing, but it never existed.
I was one of those kids.
Over the years I picked up the skills to build it: C++, Lua, 3D world design, server architecture. In 2019 I started as a solo founder. This accidentally became my full-time job for three years.
I designed and built the entire in-game map, the UI, and the combat system, including all the jutsu visuals. I also ran the monetization and business side. We raised a small friends-and-family angel round that funded a live service product shipping patches every 30 days for three years.
I brought together a team of 11 volunteer developers. None of them were paid. My job was giving them a space to express their creativity in service of something bigger than any of us could build alone.
Players explored a custom continent with original jutsu systems, clan mechanics, and open-world PvP. The original project reached more than 56,000 registered players from 2019 to 2024.
The best parts were the days before each patch. We spent hours on calls together coordinating content, testing builds, arguing about balance. Then we would go live and sit in the game with players, watching them discover what we made. Talking to the community, reading their reactions, seeing people form friendships inside a world we built from nothing.
I open-sourced the original World of Warcraft-based code and custom-content patches in 2025. The new Unreal Engine project is a standalone successor built for the next chapter of Shinobi Story.
Notes & sources
56,000+ registered players
The original project reports more than 56,000 registered players across its 2019–2024 run. This is a cumulative registration figure, not a concurrent-player count. Shinobi Story: project history →
Over 1M impressions
The project FAQ reports more than one million impressions for the original game. A platform-by-platform breakdown is not included there. Shinobi Story: project FAQ →
Original code and custom content
My August 2025 announcement documents the release of the original core source code and custom-content patches. It refers to the World of Warcraft version. Original open-source announcement →
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